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OggCamp – Part 1: It’s all in the planning…

November8

Two weekends ago, we were back in Wolverhampton for the last ever LugRadio Live rock conference. After 5 years of the fortnightly LugRadio podcast, last Summer, the presenters called it a day and announced that LugRadio Live UK 08 (July 2008) would be the last ever LugRadio Live.

And then they agreed to do another last ever LugRadio Live – in October 2009. And it really is the last ever this time. It was, as usual, a brilliant event with some great talks (including Matthew Paul Thomas (@mpt) on reporting usability bugs in Ubuntu, and Gervase Markam on his first computer program) and the premiere of Tony’s Don’t Listen Alone documentary about LugRadio; all followed by a highly amusing geek kareoke in the basement of the Connaught Hotel in the evening.

It was, however, unlike previous LugRadio Lives, a one-day event. So the Ubuntu-UK Podcast and the Linux Outlaws podcast teams joined forces to put on a second one-day event, OggCamp, on the Sunday.

Venue

Because we had absolutely no idea, at the start, how many people might be interested in coming, Tony did some hunting around for venues but came to the conclusion that the official LRL hotel, the Connaught, would be best. And it would be free. That way, LRL attendees could stick around in Wolverhampton for a few hours more and nurse their hangovers in company.

I just found an email Tony sent to the OggCamp gang back in July:

In the interests of making it easy to organise…, I was thinking that some sort of unconference…would be best. We’d need to agree (and fund) a venue with ‘net access and set up some sort of website, but that should be about it. And a pithy title, we’d need a pithy title.

And that’s where it started.

Tony booked the venue, three conference rooms in the Connaught, on the collective understanding that we may never see that money again but also the hope that enough people would stick around after LRL that we’d have a respectable number of people turn up out of curiosity.

Money

As I say, the OggCamp team of seven people (Tony, Ciemon, Popey, Daviey, and me from UUPC, and Fab and Dan from LO) agreed that the venue cost would be shared between us and we accepted that we may never recoup it. But if we could recoup the costs, then we would. Also (and moreover), we wanted the day to be a little less spartan than just three conference rooms in a hotel. So we contacted people who we thought might be interested in sponsoring OggCamp, hoping that we might be able to get someone to pay for things like free soft drinks or tea/coffee for attendees throughout the day. And souvenir mugs to put the tea in.

In the end, we couldn’t provide hot drinks but the venue were fine about us bringing loads of soft drinks. Andy Smith from Bitfolk offered to sponsor the drinks. And then a couple of our sponsors said they could lend us enough digital projectors between them that we could have one in each room plus one for a TwitterFall display. It was starting to look like this could turn into something.

Over the following weeks, we got an incredible response from people and companies interested in sponsoring this brand new event. (The full list of sponsors is on the website.) By the time we got to LRL/OggCamp weekend, we had gained enough sponsorship money to cover all the costs we had incurred apart from the venue hire itself. This included things like the free drinks and stationery (little things like a cash tin and bucket for voluntary donations if they were made, and marker pens, paper, and sticky notes for the schedule sign-up grid).

The OggCamp mugs

We had also all agreed that we’d really really like to have the OggCamp mugs. So when we knew what sponsorship money we had, Dan found a company who could print Fab’s design on to mugs and deliver them to Popey’s in time for OggCamp weekend. We worked out that if we sold some of the mugs, we could make back the last bit of non-venue money and, if we sold a lot, we could start to make a dent in the venue hire. At any rate, we could give free mugs to the people who volunteered to help out on the day as crew, and we could each have one as a souvenir whatever happened. :)

Several of our sponsors had given us material prizes, like a couple of Viglen MPC-Ls (mini, low-powered computers), some Ubuntu laptop bags and hoodies, and an Arduino Mega. We hit on a great idea that would distribute the prizes in an interesting way and might help us pay for the venue: we’d have a raffle.

I’m not sure whether an Open Source event has ever taken the village fete approach to fundraising before but it seemed the perfect solution for us. So into our stationery stash went a book of 1000 raffle tickets.

Website

oggcamp-badge-alternate

Meanwhile, Fab was getting us all sorted in the digital world. He speedily knocked up an OggCamp website and a very cool logo, as well as some digital badges for us all and others to strategically place in blog posts to publicise the event. Somewhere along the way we’d had a vote on names and OggCamp came out on top – it fitted the ‘pithy title’ requirement, and it chimed nicely with the fact that the two podcasts focus on the open source world and both release a .ogg (open standard) format of their episodes (the ‘camp’ part nods to the unconference/barcamp style of scheduling we were planning to adopt).

Very early on, before anyone could back out, Fab also registered an @oggcamp account on both Twitter and Identica so that we could start tweeting and denting about it.

Research

Next, Tony, Daviey, and I figured we could do with finding out a bit more about how this unconference/barcamp lark works in practice. So we used it as an excuse to nip over to Dublin to attend Laura Czajkowski’s one-day OssBarCamp. Although Laura hadn’t gone for the full unscheduled unconference event, it gave us a good idea of what you can achieve in terms of a community event on a reasonably small budget and lots of enthusiasm and community spirit.

Meanwhile, Tony was also joining regular LRL planning calls because, as in previous years, he was in charge of the AV crew for that event (sound, videoing talks, making sure speakers’ laptops work). So he was building on his insight into how the seasoned LRL organisers did things. Also, we’d all attended LRL several times, and most of us had crewed for LRL at least once. So we had that experience in hand at least.

Unfortunately, the one thing we really couldn’t research, because of the lack of time and the distance from Hampshire to Wolverhampton, was the venue itself. Tony had had to base the booking on disjointed email discussions with the hotel and printed room dimensions. All we knew was that what would become Room 1 was on the fourth floor (fifth floor if you’re in the U.S.) and the two smaller Rooms 2 & 3 were on the first floor (second floor). That separation made us slightly nervous but the hotel assured us that there was a lift right by the rooms so we envisaged people being able to nip up and down between sessions without too much trouble.

Marketing

As I’ve mentioned already, Fab got us Twitter and Identica accounts early on, as well as the OggCamp website so that we could post details about the venue and plans as we got them. We also set up a Facebook event page, which turned out really useful, if only by giving us a sense of the order of magnitude we should expect in terms of numbers (though even Facebook underestimated in the end).

We also recorded a cheesy but fun trailer to play on the podcasts to advertise OggCamp. One late night after a UUPC recording at Popey’s house, we each recorded a script that the Dan had written. Dan then produced the trailer that features in each of the episodes of UUPC and LO in the last few weeks up to OggCamp weekend.

Probably (at a guess) the most effective marketing was by the lovely LugRadio guys themselves who gave us a place on the LRL Weekend page of their website. We certainly got a few emails at the end of September from disappointed LRL fans who couldn’t get tickets for that event and wanted to let us know either that they couldn’t come to OggCamp because they hadn’t got tickets for LRL or that they would come to OggCamp despite not having tickets for LRL and could we guarantee them entry after travelling so far? We did also get emails, tweets, and dents from people who were planning to come to both events or even just for OggCamp anyway. Which was really encouraging.

We’d been pimping the event on each of the podcasts from the time we had confirmed the venue, and both podcasts had had positive feedback from listeners about the event. On the whole, we’d estimated that between the two podcasts (in particular the Linux Outlaws podcast which, like LugRadio, has an active online community based around the podcast – although UUPC has a large listener base, it was hard to know how much of our fairly diverse listenership would make the trip to Wolverhampton), we could probably rustle up at least 50 people.

By the end of September, more than 60 people had signed up to the Facebook event page to say that they would attend. Althought that’s no guarantee at all, it did suggest that we’d get a good attendance. LRL by this time, though, had given out more than 200 tickets. So we knew there’d be maybe 200 geeks in Wolverhampton on the morning of OggCamp, and while we weren’t expecting them all to stay on for OggCamp by any means, there was the possibility that they might! Our maximum capacity was 170. And we knew there were people who were coming only to OggCamp on the Sunday.

LRL at least knew that they were oversubscribed and were able to say ‘no ticket, no entry’. We of course had no idea how many might turn up and wouldn’t know until the morning itself. We did start to get a little nervous at this point about having too many people turn up instead of too few. Which is kindof a nice situation to be in but also not.

In saner moments, though, we figured we could possibly get about 100 people. Which would be a very nice, and very satisfying, number. Even more so if they each bought a mug so that we would break even and so that we wouldn’t have stacks of OggCamp mugs left over to store indefinitely in someone’s house.
OggCamp ad in Linux Format

And finally, our most impressive marketing came courtesy of Linux Format magazine who kindly ran a free full-page ad for OggCamp. Unbeknownst to us, they also featured us in their Community News column on the opposite page from the advert. Which was all very cool and exciting.

The final week

Aside from Tony (who’d been organising AV stuff for LRL in tandem and was, therefore, very conscious of the LRL/OggCamp weekend moving ever closer), this was when it things got really busy. All the big things (apart from when Daviey’s new baby would make an already overdue appearance) were fine (Dan had AV sorted, Tony had the venue, Fab’s design work was all done, the mugs had turned up in time and were now stacked next to the trays of soft drinks cans at Popey’s, the UUPC team all had new t-shirts and they’d arrived at Ciemon’s in plenty of time) but there were still a few things left to sort out.

So that week, most of my evenings were spent re-learning how to use Scribus and creating, with Popey over IRC and email, a set of direction signs (reversible arrow design idea ‘acquired’ from FOSDEM), signs to warn people that they may be photographed and/or recorded and not to hurt themselves while at OggCamp. As we’d not seen the venue layout, we had no idea how many we’d need so Ciemon and I just printed *a lot*. Ciemon also knocked up some cool CREW badges so that the voluntary crew members would be identifiable.

Fab came over to the UK early to do a live recording of Linux Outlaws with Dan (they’ve only met a few times in person; the first time was only last year at LugRadio Live).

And then it was just a case of packing and hoping that we hadn’t missed anything really important.

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posted on 2009-11-08 at 09:11 pm in Open Source | 1 Comment »

Blogging the Hursley HantsLUG meeting for eightbar!

September16

Today, I published my first post (about the HantsLUG meeting at Hursley last Saturday) on the eightbar blog!

Eightbar (as in the IBM logo which is known as the ‘eight-bar logo‘) is a community of people in and around IBM Hursley who are into cool, techie or creative things, either in work, out of work, or both.

The thing about large corporations is that people forget that most of the most amazing things that happen in those corporations come down to individual people just getting on and doing them. It’s easy to think (from inside and outside) that employees are ‘just a cog’ and everything is decided from on-high and nothing can be done without getting it approved in triplicate.

In fact, while a corporation’s culture can play an important part in encouraging and supporting good ideas, it’s the individuals who try them that make the difference. Whether that’s coming up with a better way to do something in your ‘day-job’, or writing a cool app in your evenings which subsequently gets so many downloads it gets incorporated into a real product (several people I know spring to mind immediately), or you just do something like running Linux as your desktop when hardly anyone else is and then helping others do the same.

That kind of innovation and adventure just doesn’t happen because someone in a suit on high tells you to do it. It comes because you think it’s a good idea and decide to give it a go.

The motivation behind eightbar was the realisation that there are loads of cool things happening around IBM Hursley that no one ever finds out about. So 4 years ago the eightbar blog was started.

Until today, I’d never contributed to it because I was too intimidated – but as one of many people around Hursley who attends conferences and unconferences, maintains (mostly) a blog, twitters, and likes to talk to other people who are into cool and interesting stuff, I figured I should make the effort (and the lovely @andypiper hinted very unsubtley that I should too).

So I did.

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posted on 2009-09-16 at 08:09 pm in Blogging, Twittering, etc, Open Source | No Comments »

How do you help the user decide?

September8

One thing that I often debate with developers is why the error message  “An unexpected error has occurred.” isn’t a good message. Afterall, to the developer, the error *is* unexpected; otherwise, they’d have created a better error message for it.

From the user’s perspective (who the software is written for, after all), they don’t want to know that the error was not expected by the people who wrote the code. The user wants to know that the software (especially when it’s important to their job/finances/life) is in control and knows *exactly* what’s going to happen when you press a certain button. The user has to be able to trust the software and trust that the developer(s) of that software knew what they were doing when they wrote it.

So it gets difficult for the developer/designer when they have to make a call that potentially risks breaking that trust. For instance, supposing you (as a developer) were to provide a new feature that is really beneficial to the target user but there is a small risk that something will go wrong in a big way for that user if they try to use that feature. As developer, what do you do?

Typically, I’d predict, you would make the feature optional so that you aren’t forcing the user to use a feature that could potentially (however unlikely) cause them serious problems. If the user does try to use the feature, you provide scary warnings of what could occur in certain circumstances. Hopefully, that will put them off unless they really know what they’re doing.

Okay, that’s the developer’s perspective. And it’s entirely understandable and even laudable that the developer is doing what they can to keep the user safe.

So, switch now to the user’s perspective. The target user is computer literate but had no knowledge of the development of this feature or who developed it. This user could benefit greatly from this new feature but when they attempt to use it, they get a scary warning message which, as intended, makes them think twice about whether to use the feature or not.

Now what does the user decide? Granted, risk is all about weighing up the costs and benefits, and to one person the relative benefit will outweigh the possible cost. To make a decision, however, a person needs as much information as they can possibly get. In this case, the only (and therefore critical) information is provided by the developer; that is, how informative and/or scary the warning message is.

If the developer provides a lot of information that makes the feature look useful, the user might just choose to use it. But if the developer makes the warning message as scary as possible, the user will probably opt not to use it.

The developer wants users to use the new feature because they’ve made the effort to develop it and it really could benefit many users. The developer, however, doesn’t (understandably) want the responsibility of trashing someone else’s laptop in some way. So the result is that the developer pushes that responsibility off on to the user, when in fact the developer has far more information available to help them make that decision than the user has.

If you’re the user, though, how are you supposed to make that call?

For example…

Computer Janitor is a utility that was introduced in Ubuntu Intrepid (I think) so that you could run it to clean up old kernels that are no longer needed, and other bits and pieces of packages that are no longer used. When I first tried to use it, I raised this bug, which, it turned out, had this duplicate.

Essentially, CJ could potentially remove packages that you might need. So when you try to use it tries to scare you into deciding whether you really really want to risk it. I raised the bug because the scary words don’t actually help you decide – in that, if you aren’t easily scared by such things, the scary message only determines how scared you are – not how well-informed you are to make a decision…and isn’t going to help when you break your computer.

What would maybe be more helpful is if CJ used a stricter set of criteria when selecting which files to remove. In this case, CJ might leave on your system  some files or packages that could be removed, instead of the reverse where it might incorrectly remove files or packages you need. The former is surely the preferably outcome for the majority of users (who would rather have a few unneeded files on their machine than a broken machine).

It would also be possible then, for the minority of users who really really know what they’re doing, to selectively delete the files that probably can be removed but CJ isn’t certain about. In this case, users are only presented with a decision to make if they actually seek it out but the majority of users are still able to benefit from the safer (if slightly less effective) behaviour. In fact, it would be better overall if CJ ran automatically during an Ubuntu upgrade so that the user really doesn’t have to care about it (unless they really really want to).

This is not intended as a dig at Computer Janitor as I think it’s a useful feature in general and I’m kindof surprised that this kind of clean-up wasn’t being done already whenever you do an upgrade of Ubuntu. Also, I think the bugs I’ve linked to above have caused a bit of a headache for the developers.

This issue of forcing users to make ill-informed decisions is a very common occurrence throughout software development and is certainly not specific to Ubuntu; it’s just that Ubuntu is a public development effort and provides examples that are relatively easy to explain. :) So please don’t be offended if you are part of the development teams for either Computer Janitor or Ubuntu!

So, if you, as developer/designer, find that you’re having to give scary messages to make a user *really* decide if they want to continue, consider stepping back from it, thinking about the possible decisions the user could make and what the consequences of those decisions are. Even talk to some of your target users and find out what decisions they’d make. Just because you can successfully scare them off doesn’t make it a successful feature – if the feature is potentially useful to the user, they should be able to safely use it (no matter what level of fear you instill in them). Then look at the bigger picture, think about it in a different way, and see if the decision can be made for the user, or the decision can even be removed altogether.

I’m sure that it’s not as easy as it might sound. And it’s not always easy to recognise situations like this. I’m hoping, though, that, having thought this through while writing this post, I’ll actually remember it in future the next time a similar issue occurs for me.

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posted on 2009-09-08 at 09:09 pm in HCI & Usability, Open Source | 1 Comment »

Come to LugRadio Live 2009, then OggCamp!

September7

The LugRadio Live 2009 website is now available – register now for a ticket if you’re coming!

That’s on Saturday 24th October.

On Sunday 25th October (that’s the very next day!), you can roll out of bed and into OggCamp (if you’re staying at the LRL official hotel, the Connaught),.

oggcamp-badge-alternate

OggCamp is brought to you by a joint collaboration of the Ubuntu UK Podcast and Linux Outlaws teams.

So come and join us for the last ever LugRadio Live followed by lots of barcamp fun!

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posted on 2009-09-07 at 08:09 pm in Open Source | No Comments »

Come to OggCamp! An unconference from UUPC and Linux Outlaws podcasts

August25

oggcamp-badge

OggCamp will happen in Wolverhampton on Sunday 25th October.

Why Wolverhampton? Well that’s where LugRadio Live 2009 (@lugradio) will happen too. On Saturday 24th October. See what we did? :)

So, the Ubuntu-UK Podcast (@uupc) and Linux Outlaws (@linuxoutlaws) podcast teams will be at LRL on the Saturday (and probably the Friday night as well) so we figured we may as well stick around on the Sunday too and organise an unconference where you can drop in to nurse your hangovers, see everyone again, and see some more talks, demos, or whatever.

As it’s an unconference, we won’t publish a full schedule beforehand (if you have an interesting presentation, just turn up on the day and if enough people are interested, you can give it) but both podcasts are likely to record some material during the day (one with swearing and one without ;) ).

I will post more information as we know it. For instance, we should be able to announce the venue any day now…

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posted on 2009-08-25 at 08:08 pm in Open Source | No Comments »
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