I’ve been meaning to post about learning British sign language (BSL) for months now. I wanted to post it in BSL as a video blog (vlog) but, having borrowed my friend Ben’s webcam months ago, I’ve still not got round to even seeing if I can get it working, let alone actually sign coherent content in front of it. Another friend, Gareth, has started blogging about his experiences of learning BSL and prompted me to just pull my finger out and write a post. Maybe at some point I’ll record a translation in BSL. Maybe…
So, I started learning BSL in September 2006 when IBM put on courses for employees at Hursley. We had two hours of teaching every Wednesday morning for 30 weeks, which culminated in being CACDP BSL Level 1 certified.
Jeff, our tutor, is Deaf and taught us using a combination of signing, speech, writing on whiteboards, slides, and humour. Different tutors using different communication methods - for instance, BSL tutors don’t have to be deaf themselves, and some use speech and some don’t. Jeff doesn’t really lip-read so we got lots of practice at signing when talking to him during tea-breaks.
During the course, Jeff taught us a bit about Deaf culture as well as the language. This built on the deaf awareness workshop that we had attended early on in the course. In the workshop, another man (also deaf but deafened later in life; he speaks, uses a hearing aid, and lip-reads) taught us about what it’s like to be deaf, how (as hearing people) to communicate with deaf people, what the Deaf (signing) culture is, and attitudes of deaf people to their deafness.
I really enjoyed the course. It was difficult at first to deal with learning something without being able to write it down (BSL notation is a skill all to itself!). So learning to rely less on written notes was useful too. Learning BSL has been really useful, in particular in talking to my friend Ben at work who is profoundly deaf (without speech) and whose first language is BSL. It’s also handy in meetings or in the noisy canteen to be able to sign to colleagues.
I think it’s really cool that we could learn BSL at work. Aside from the actual language, learning about the Deaf culture and deafness in general has given me a different perspective on things and broadened my understanding of other people. In terms of my day-job, I have a better understanding of the issues around Accessibility.
For instance, here’s one of them….
Did you know that if BSL is your first language (and, therefore, English your second), written transcripts are not necessarily sufficient for a Deaf person to understand an audio recording***? The concepts and grammar of BSL are so different from English that moving between the two can be very difficult. That’s why you get BSL interpreters signing on TV (eg BBC News 24) instead of just providing subtitles.
A lot (a *lot*) of people don’t know that.
Update (16th July 2008):
***This is not to say that written transcripts are a waste of time, nor that Deaf people can’t generally understand written English! Also, if you can provide written transcripts, they provide a means for other people to translate those transcripts to other languages. So projects like this one are really cool: https://launchpad.net/~transcribers. For a start, a written transcription might one day be able to be converted automatically into BSL…(My SiSi blog post)…
Posted by Laura on 04-07-2008 at 02:07 pm
Tagged with: BSL • Deaf 0 Comments
Back in February I attended a couple of sessions about free software in education. One was the kickoff meeting of OLPC Europe (the European support group for One Laptop Per Child). The other, was a fantastic talk by Knut Yrvin, who’s done a lot of work with free software in education in Norway.
His focus in the talk was on cross-platform free software - that is, free software that can be used in schools and runs on Windows, Linux, and (usually) Mac. He gave four examples of free software that he thinks is great in schools:
GCompris (award-winning software for younger end of primary school children) (www.gcompris.net/-en-). Having since met a 5 year old at LugRadio Live USA whose favourite activity on her OLPC laptop is GCompris, I’ll happily recommend it too.
StopMotion (for older end of primary school) (I’ve just been hunting for the URL for Windows but can’t find anything about it - can only find the page for the LInux version developer.skolelinux.no/info/studentgrupper/2005-hig-stopmotion/index.php - will let you know if I find the Windows one cos it looks really cool software)
OpenOffice.org (for secondary school level) (www.openoffice.org) - He made a point of saying that we shouldn’t inflict office skills on young children cos it’s boring. But at secondary level, this is a great alternative to paying for Microsoft Office. I use it all the time at work and at home. It’s free now but used to be a product from Sun Microsystems who sold it as Star Office. Much better now and is compatible with MS Office documents (eg .doc, .xls, .ppt files). Just download it and have a go.
Firefox web browser (all ages) (www.mozilla-europe.org/en). Again, I use this all the time (alternative to Internet Explorer) at home and at work.
If you’re a Windows user and want to know more about free software in education, there’s more free software that will run on Windows here: www.schoolforge.net
Greenpeace have released their latest edition of their Guide to Greener Electronics rating Nintendo at the very bottom of the list of 18 electronics companies. It turns out that they’re bottom by default because Nintendo didn’t supply any data. So until Nintendo do supply some data, it’s not possible to tell how green (or not) they are.
Having been involved in trialling the Current Cost monitor recently, I’m interested in not only the company’s green credentials (which the Guide addresses) but the actual Wii’s green credentials, specifically its power consumption (which the Guide doesn’t seem to address). I think this kind of information would be useful to consumers - even if it doesn’t influence whether or not to buy the Wii, information about standby consumption etc would help consumers know whether they’re happy to leave the Wii plugged in 24 hours a day..
I’m interested to know because (like 6 million other people in Europe) I have a Nintendo Wii. So the other night I had a look at the Wii system settings. And found the WiiConnect24 option, which I hadn’t come across before.
In there, you can set your Wii to be:
Always connected to the internet (via the wireless connection that you’ve set up previously) regardless of whether you’re using the Wii or not (when in Standby, the orange light shows)
Always connected to the internet while you’re using the Wii but not when the Wii switches to Standby (when in Standby, the red light shows)
Not connected to the internet at all, even when you’re using the Wii
By default, after you have set up the wireless connection and enabled WiiConnect24 (which is required to be able to visit the online shop etc and which I must have enabled at some stage), the Wii is set to the first option–connected to the internet always, even when the Wii switches to Standby when you’re not actually using it. A benefit of being always online is that the little blue light on the front flashes to alert you that you have received a message (from a Wii friend or from Nintendo) or that there is an update available for you to download. Personally, this is of no interest to me.
So, anyway, AndySC took his Maplin power meter to his Wii and found that when being used (green light), the Wii draws about 15 Watts, which isn’t too bad really - considering that a laptop can take anything between 20 and 50 Watts, I think. And you’re actually making use of that 15 Watts.
In Standby without an internet connection (red light), the Wii draws less than 1 Watt. Again, not bad. You could unplug it if you wanted to save that Watt but 1 Watt on Standby is pretty good (this is based on a meter for which 1 Watt is the minimum reading, I think).
The bit that seems silly is if you leave your Wii in Standby with the WiiConnect24 internet connection enabled to be always on, the Wii is drawing about 9 Watts of power (over half of what it draws when you’re actively playing on it). Okay, I can see that for some people being alerted with the flashing blue light when you have a message is useful. And maybe it’s useful to be alerted that there’s a new update available so that you can download it when you’re not actually wanting to play on your Wii. What I don’t agree with is having the always-on option as the default setting.
From a usability perspective, having everything enabled by default is good in that the user isn’t prevented from doing any of the things that they might want to do (like receive message or update alerts). But if that wasn’t enabled, would many people actually miss it? It’s not like they wouldn’t still receive messages and alerts - they’d just find out about them the next time they switch on the Wii to play - and, presumably that’s fairly regularly if they’re into using the messaging and updates regularly.
Okay, so 9 Watts doesn’t seem a huge amount of electricity, but even if I use my Wii for 8 hours a day, every day (which is a long long way from the reality), that’s still 16 hours a day that the Wii is sitting there doing nothing at 9 Watts. And it’s that ’sitting there doing nothing’ that really adds up against the environment and my electricity bill.
I discovered a couple of other features that require WiiConnect24 to be always on are the News and Weather channels but I think this requirement might be a bug - afterall, why should the Wii need to check the news and weather while you’re not using the Wii? When you open the News or Weather channel, I’m sure it checks for the latest information anyway. If anyone from Nintendo reads this, can you check this out?
So, the upshot is that while WiiConnect24 might be useful to some people, it’d be a bit more environmentally friendly to set it so that the internet connection is disabled when the Wii is in Standby. Let that red light glow!
I agree with Greenpeace that it’s important to know how environmentally friendly the company itself (Wii consumption aside) is so I’ll be interested to know what they conclude when Nintendo actually do provide them with data. Will Nintendo be able to overtake the dawdling Microsoft and Phillips?